
Power Render 4 is a general purpose SDK for creating 3D multimedia applications and games.
It features a high level engine/editor capable of mixing outdoor terrain and indoor BSP levels seamlessly. The trial version comes complete with tools, editor, 3DS MAX 3/4, Character Studio, and LW 6.5 support, lots of examples and sample content.
Other features: * Full DirectX 8 support, 3D hardware (HAL) or reference driver * C or C++, using static libraries * Requires Microsoft Visual C/C++ version 5 or 6 * AMD 3D Now Optimized! * Extremely easy API developed over 5 years of actual usage with commercial applications * Not limited to first person indoor type games, use it for anything... games, virtual reality, screensavers, 3D on the web * Both indoor and outdoor rendering, go underground, fully deformable terrain * Online HTML help for all tools and main documentation * 16 or 32 bit color, full screen and windowed rendering * DX8 support : Modify Pixel and Vertex shaders without changing a line of source code. * Z buffering, Stencil Buffering with shadow volumes * Supports full custom software 3D pipeline as well as D3D hardware transformation and lighting pipeline * Use both pipelines in a single frame if needed * Single pass and multipass multitexturing * Dynamic lighting with directional, omni, spot, and lightmaps. * Automatic mipmap generation * Vertex fogging * Environment mapping * Environmental and DOT3 Bump Mapping * Render to textures * Cube mapping * Procedural textures * Compressed textures * Realtime dynamic shadows using projection, shadow volume * Progressive meshes * Quake 3 BSP support with lightmaps, shaders, curves, PVS, and collisions * True Type Font support * And more!
Power Render SDK 4.0 was released by Egerter Software on Thursday 11 April 2002. Its known requirements are : DirectX 8, 3D card.
Power Render SDK will run on Windows 95, Windows 98, Windows Me, Windows 2000 and Windows XP.